Everything in the Irrlicht Engine can be found in this namespace. More. Most objects of the Irrlicht Engine are derived from IReferenceCounted, and so. All scene management can be found in this namespace: Mesh loading, special.

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IEventReceiver for details on event handling. And best of all: Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to documentatiln policies.

Default – write each mesh exactly once to collada. The most important function of the engine is the createDevice function. It’s just the standard documentatuon because that was already in the scripts directory from where doxygen gets its data.

In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with ‘create’.

Definition at line 30 of file IParticleEmitter. Definition at line 96 of file irrTypes.


Irrlicht Engine

This class provides reference counting through the methods grab and drop. But IMHO also far better usage and comprehensiveness.

Use this function only if you wish to specify advanced parameters like a window handle in which the device should be created. Definition at line 12 of file EDeviceTypes. An enumeration for all types of built-in scene node animators.

This is a typedef for char, it ensures portability of the engine. Is there any easy workaround? Definition at line 66 of file irrTypes. Name of the parameter for setting the color of debug normals.

Else it is a 8 bit character variable. Like mouse events, keyboard events are created by the device and passed to IrrlichtDevice:: A device native to Unix style operating systems.

So check it out! Slow, Normal, Fast, more will be added — Karaoke. You can learn how to use cameras, shadows, lights, etc…. An enum for the different device types supported by the Irrlicht Engine. Typedef for list of scene node animators.

They take the same path as mouse events. Classes class IEventReceiver Interface of an object which can receive events.


If you don’t want to write the namespace names documenttaion the time, just use all namespaces like this:. Possible types of animated meshes. Bits per pixel in fullscreen mode. Post as a guest Name.

This is also a good place to start reading the documentation. Board index All times documengation UTC. Used in places where we identify objects by a filename, but don’t actually work with the real filename. An object which is able to serialize and deserialize its attributes into an attributes object.

Irrlicht Engine • View topic – Irrlicht API Documentation Search function

Thanks to our sysop the forum can be used again. Definition at line of file irrTypes. Interface providing some methods for changing advanced, internal states of a IVideoDriver. Log events are only passed to the user receiver if there is one.

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